sword spear 5e

I may well come and finish the job over time. Cost 5 gp Weight 8 lb. The thick "spear tip" can allow for large, slashing attacks as opposed to the normal piercing strikes of a spear. Yes it’s simple, but it’s also excruciatingly dull. The "longspear" would be one of those or you can reskin any piercing polearm (i.e. Special. Design Notes: When I think of axes I think of brutal, top heavy weapons with a lot of hitting power, and probably your go-to weapon if you want to hack off a limb. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. The sword uses your attack roll and ability score modifier to damage rolls. Sword Coast Adventurer's Guide by Wizards of the Coast Call of Cthulhu Investigator Handbook by Chaosium Inc. Tools Toggle Dropdown. The Barbarian’s Reckless Attack gives advantage on attack rolls, while Champion gives an extended critical range, combined the result should be a lot of criticals. Back to Main Page → 5e Homebrew → Equipment → Weapons, https://www.dandwiki.com/w/index.php?title=Swordspear_(5e_Equipment)&oldid=1344342. When you use the Attack action to attack with a one-handed weapon, and you are holding nothing in your other hand, you may use a bonus action to either make an additional melee weapon attack, or to make an attack with your free hand (either unarmed strike or grapple attack). ), I don’t think the additional range overpowers them. Mostly I wanted to reflect the versatility of swords in combat… they don’t hit as hard as a top heavy axe or mace, but they are faster to swing, easier to parry and counter with, and they are sharp all over. The great thing about feats is only the people interested in them have to learn them, and the DM doesn’t have to remember that the scimitar has the parry property for all their NPCs for example (as with my previous, properties-driven attempt to address this problem). I’d lump the war pick in with the warhammer – historically most warhammers comnbined a flat bludgeoning face and a vicious spike. You may use a bonus action to wrap your whip around a beam, branch or similar object within range and swing up to 10 feet. You gain proficiency in the whip. Flail Master: I like the disregard shield bonus once per round mechanic. Roll20 uses cookies to improve your experience on our site. Sword Coast Adventurer's Guide by Wizards of the Coast Call of Cthulhu Investigator Handbook by Chaosium Inc. Tools Toggle Dropdown. But while Martial Adept would give me some of the capabilities I’m looking for, it doesn’t for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). Flail Master – hmmm, yes now I’m tempted to make it once per Attack action too. Design Notes: You could rename this Shuriken Master for a ninja-themed Dungeons & Dragons campaign! Coming soon, I’ve got a HUGE post on Dragon Heist, half written, plus new posts on how to play both Indiana Jones and Gogo Yubari in 5th edition (with an awesome new Meteor Hammer Master feat inspired by everyone’s favourite school girl!). Quickly accessible list of magic items. Anyway, for wielding a spear in two hands probably best to take PAM, but if you want to build a kick ass one-handed spear wielder, here we go…. I’d additionally rule that the spear is a reach weapon. Then reduce the number of maneuver to dice to 1. You gain one superiority dice to fuel your known maneuvers, which is a d6. Another option might be – plus 1 to Dex or Str and the superiority die? When you score a critical hit with a morningstar, you roll one additional weapon damage die when determining the damage. Strength vs Dexterity: It’s Time to Punish Weaklings! Since there’s no way I’d allow a bonus action attack with the spear butt when it’s wielded one handed, and wielded two handed you’d rather choose a weapon that does a d10 to go with your Polearm Master feat. People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy – to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (“D&D shouldn’t try to be realistic”, “it’s perfectly balanced”, “it’s not balanced, but it’s better that way” … whatever serves the argument basically. I want to create a fun choice for players, not make one weapon, and its corresponding feat, way more attractive than the others. Give them an extra table to consult, or – god forbid – an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. When you have advantage on an attack roll, or you move at least 20 feet in a straight line before making your attack, and you hit, then you roll an additional die, equal to the weapon’s usual damage die, when determining the attack’s damage. You gain two superiority dice, which are d6s. When wielding a rapier or scimitar, you gain the following benefits: *Plus Acrobatic Attack, Acrobatic Defense, Blinding Strike, Combination Attack, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike, Preemptive Strike, Showboating Attack, and Whirlwind Defense, if you want to include these new Battle Master maneuvers. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge). You have advantage on attack rolls against a creature you are grappling, as well as against creatures that are grappling you. in the Player’s Handbook, as an optional way of making your weapon choice mean something? A die is expended when you use it. Originally it was left out of the Polearm Master feat, and then it was included by virtue of an Errata update of the Player’s Handbookan Errata update of the Player’s Handbook. However there should clearly be the stipulation that the spear needs to be wielded two-handed in order to benefit from the bonus action attack of the feat… unless we’re to imagine that spear wielders in D&D now twirl their weapons like they’re in a marching band. Axe Master: How does the extended critical range combine with the extended critical range from the Champion subclass? ; Sword Kladenets – a fabulous magic sword in some Old Russian fairy tales. Compendium. *Plus Combination Attack, Crippling Attack, Disabling Strike and Showboating Attack from my homebrew maneuvers. Axe Master – the intention was that the critical range extends by 1 (maybe I’ll change the jargon, or put something in the design notes to clarify that!). Design Notes: Critics will say the miss by 1 is fiddly, but when you’re that close to hitting you always do the maths, so you know. and meets the demand of the majority of 5e players and DMs, without forcing anyone to rethink the game. I believe the blow gun, darts, and sling benefit from Sharpshooter and so arguably don’t need their own feat. Indeed, I was so pleased with the result, that I almost immediately saw in it the solution to making other weapons way cooler. Don’t be giving me none of your house rules…. I’d be interested to know your feedback and anything you’ve done or tried related to weapons in 5th edition… please pipe up in the comments section below! Besides being weapons, one is traditionally a means of providing sustenance, and the other is a tool of creation. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. *Plus Blinding Strike and Disabling Strike from this list. When you have advantage on a melee attack roll, and you hit, you can reroll 1s and 2s on your damage dice. Damage 1d4 (small), 1d6 (medium) Critical x2 Type piercing Range Increment 20 ft. (thrown) Category one-handed Proficiency simple Weapon Groups spears, thrown, tribal. Fencing Master – Oooh, I haven’t heard of the Duelist subclass, and I can’t find it online. So, do you like these? And I think I came back with something better…. Got my knowledge enhanced regarding the weapons feat and their creation. I’m considering ruling that the spear is a always a reach weapon (without requiring a feat) as this reflects real world usage both single and dual handed. Regarding the Defensive Duellist, the idea is that whichever you take first gives you the parry skill, and then whichever you take second enables the parry + riposte. When you take the Attack action to make a thrown weapon attack with a dagger, you may make an additional thrown dagger attack as part of the same action, drawing a fresh weapon as part of any attack roll. Actually it’s one of my favourites, as it offers situational damage boosts which are at least partly under the players control (ie. Strength based melee attacks is a D&D’ism based on Victorian prejudice that medieval weapons were crude and heavy, so I’m wouldn’t miss the Strength based fighter much… That said the Polearm Master + Sentinel combo should be enough to keep Strength based fighter builds alive and well. Short Blades Master: It makes a dagger specialist a lot more viable. "Generally, a spear becomes a pike when it is long enough that it cannot be wielded with one hand in combat." You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with an axe: Distracting Strike, Menacing Attack, Parry (Handaxe only), Pushing Attack, Sweeping Attack (Battleaxe and Greataxe only), Trip Attack, Brace (UA)*. Indeed, the idea of this post actually came to me when I was trying to devise a Whip Master feat for an Indiana Jones style explorer… I wanted to be able to disarm, trip and distract with my whip… which naturally led me to the Martial Adept feat, and its access to the aforementioned manoeuvres. If the likes of Hypnotic Pattern or Banishment (to name two of my pet peeves) were not in the official rules, and you – as an outsider – tried to insert them, you’d be torn apart for your poor grasp of the 5th edition design principles and inability to balance new mechanics. Character Vault. The real flail was a two-handed peasant’s weapon. The feat’s extra attack nicely represents real world techniques which require wielding the weapon in two hands…. While attuned to the nameless king swordspear, you gain a +2 bonus to attack and damage rolls. When you wield a javelin or spear, you gain the following benefits: *Plus Acrobatic Defense, Blinding Strike, Crippling Attack, Defensive Feint, Defensive Stance, Disabling Strike and Preemptive Strike from these maneuvers. Polearm Master, both pre and post errata, includes the quarterstaff which can be wielded one handed. The Morningstar feat looks to me like good place for the war pick to me as well. Therefore I’ve made it that while a Sword Master starts with two superiority dice, they can only recover 1 per short rest. You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. My first attempt at this feat offered a +2 bonus to attack, but really, when playing a knife thrower, the fantasy is all about making as many attacks as possible – like this guy. I'm searching to trying to find some good SnB builds for 5e. But I think DMs can make a call about whether this extended range would include those extras. Character Vault. I’d be tempted to make it once per attack action (for synergy with Action Surge). To me, this implies that pikes are too long to be used effectively with on hand. It’s a pulp fantasy mini-setting and adventure in one, with gritty combats and great intrigue. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. I’m thinking about adding the Reach property to this feat now that you suggest it! I am newbie to DUNGEONS AND DRAGONS, And learning as many stuff i can learn about this sensation. A while back I tried to add some realism and complexity to weapons in 5th edition, and create mechanic distinctions between the list of arms in the Player’s Handbook, so as to offer players a meaningful choice when selecting their equipment. This sword-spear was crafted by the gods, and used by a powerful warrior who could walk between worlds, to slay a monster that threatened to consumed all of Theros in madness. If you are already proficient with a whip you gain a +2 bonus to your attack rolls with a whip. They are the party's tank, with heavy armor, lots of hit points, and a handful of spells too. My solution then was to create a new Whip Master feat, by fusing a constant benefit of using a whip, with a more focused version of Martial Adept, with just access to maneuvers that make sense for this particular weapon. ), without ever outperforming the Polearm Master feat, which is probably the most powerful combat feat out there and the top level of what a feat should do. The original blade of the Godsend was made by Purphoros, the God of the Forge, in a … I suspect some will see it as overpowered, but I’m not inclined to worry too much about game balance. Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. ... Melee spears and throwing spears are different, throwing a melee spear is like throwing a sword (unproficient penalty and half damage. I don’t like the maneuver dice mechanic, but that’s my personal preference not an inherent problem with the idea. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. Design Notes: More or less the same as Bludgeoning Master, I felt the morningstar needed its own feat, so I gave it a little twist. Additionally, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. It was built across three low hills on the southwestern edge of the High Moor, east of Trollbark Forest and just north of where the Coast Way joined the Trade Way. If I were to give this feat a tiny lift, I would impose disadvantage on the saving throw against the effects of Menacing Attack made by a Morningstar Master. As an action, you can cause lightning to fall on a creature you can see within 30 … Spears and hammers seem appropriate. I think the easiest way to reflect that is via an extended critical range… especially as who doesn’t love an extended critical range? A plus 1 is very meh, but clearly a shield is still useful so a +2 is too strong. If it stacks many will say a critical range of 18-20 (15%) for levels 3 through 14, and 17-20 (20%) for levels 15+ is overpowered. You gain one superiority dice, which is a d6. Of course if you play max. The rest is similar to the Bludgeoning Master feat, and so I feel there’s a nice balance between the feats – which is important. Drawing the ammunition from a quiver, case, or other container is part of the attack. Not sure what I confused it with. as there’s nothing in RAW to stop players taking two short rests in a row (no doubt this is what led to those weird healing rules, I don’t like much!). The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. *Plus Blinding Attack and Disabling Attack from this list. When you hit with an attack using this magic sword, the target takes an extra 1d6 cold damage. Of course that raises the problem that a rogue can now do their sneak attack damage with a whip, which is a bit silly for me… as a DM, I’d probably offer half damage on sneak attack dice. One of the other problems spears in D&D have is that their primary benefit (other than reach, which 5e refers to as 'if it's long enough to get this, it is called a pike') is being throwable, which is really useful in real medieval warfare, but not all that useful in the game. Rocking and rolling with Ragnar and Rollo…. ... You gain a +1 bonus to attack and damage rolls made with this magic weapon. Feats are little add ons that add curated complexity to a narrow niche within the game, and we can usually trust the player with the feat to deal with them, meaning the rules burden for the rest of the gaming table is very light indeed. Let me know your thoughts in the comments… are two superiority dice per rest any more powerful than Polearm Master feat? While the sword hovers, you can use a bonus action to cause it to fly up to 30 I found your article very responsive and easy to understand. But overall if you give the Dex based fighter longswords and greatswords to play with, then aren’t you waving goodbye to the Strength based fighter? Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). When a creature hits you with a melee attack which you can see, you can use your reaction to add your proficiency bonus to your AC for that attack, potentially parrying the blow. And thus, the Whip Master feat gave me my formula for virtually all of the Weapon Master Feats you can now find below. *Plus Crippling Attack, Showboating Attack and Whirlwind Defence from these new maneuvers. Design Notes: When my PC fights with a scimitar or a rapier, I want to do three things… parry, riposte and disarm! Both things that the ideal paladin should be able to do as well; when not defending the innocent, he can provide for them as well. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). 3. If, for example, you play that on a crit you do max damage + normal damage (instead of normal damage x 2), you might want to consider if crits scored with this feat are just double the dice, rolling both of them – depending on how powerful you want to make this feat. Swashbuckler… That’s the one I meant. Weapon , very rare (requires attunement) You have a +2 bonus to attack and damage rolls made with this magic weapon. You can skip right ahead to the following feats: Or, if you have a couple of minutes spare, you can read about the process that led me there…. When you attack with an axe, your critical range extends by 1 and you score a critical hit on a 19 or 20. Fencing Master: Is it too much like the Duelist subclass? I looked around and didn't find much for concrete builds using a sword/board. I compare it to the rapier because they are both piercing weapons. That’s why I think there’s room for this feat, focusing on a one-handed spear wielder. Design Notes: Obviously this is a doubled up version of Martial Adept, with the justification that it’s limited to only two weapons and you can’t choose every single maneuver available (plus Martial Adept is not that good, so we can afford to take a liberty here!). Simple, Spear. Any Concept / Any System. When you make an attack roll with a weapon that deals bludgeoning damage and you miss by 1, you hit instead, dealing half your usual damage. Champion isn’t exactly the most popular Fighter archetype, but I think it would be great, both thematically and in rules synergy, for a Fighter with a few levels of Barbarian. *Plus Combination Attack, Crippling Attack, Whirlwind Defence (maul only) from my homebrew manoeuvres. Ammunition. Underground Extensive tunnels were dug under the keep, connecting with the subterranean Nepenthe River, the abandoned city of Kanaglym, and the greate… Sort, filter, and read the full descriptions for every magic item in 5th Edition D&D. Aside from the fact that people want to play the ‘official’ version of the game, many DMs and players are loathe to add any additional complexity to their game, rating 5e’s simplicity as one of its key draws. Trident - Weapon usually attributed to water deities in Western Culture, such as Poseidon.In Hinduism, it is the weapon of Shiva, known as trishula (Sanskrit for "triple-spear"). Prior making an attack on a creature, a swordspear's wielder can choose to deal either piercing or slashing damage against the target. Maybe I will go and amend that, after a little more thought. You’re probably right about darts and slings… and blow gun maybe relies more on a Poison Kit proficiency anyway. This Javelin is a Magic Weapon. And sometime in 2020 I’m going to be publishing a sequel to Dragon Heist that I think is going to blow your mind! On the subject of Divine Smite though, that’s something that’s in desperate need of a nerf IMHO). I was really pleased with my creation, but the response so far has been underwhelming. The saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Design Notes: For me short blades are useful for either very close work, which I reflect in the first effect of this feat, or for dealing a deadly blow to a prone or surprised opponent, reflected in point two. I think I’d edit Polearm Master so that (at least) the extra attack requires wielding the weapon two-handed, and have Spear Master require wielding handed. 4 May, 2017 in 5e DnD / free content / free gaming resources / magic items / Medieval Studies certificate tagged Black Company / Dust to Dust / pikes / spears / Sutton Hoo helm by Brandes Stoddard In a recent G+ post, Jared Rascher noted the general lack of cool magic spears in 5e and asked after a DM’s Guild or OGL product that might amend this. If there’s no benefit from combining them players will be resentful. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. Hopefully these feats can prove the ‘elegant’ solution that achieves my goal (and those who share my passion for weapons!) So pretty much just heavy javlins made to be thrown or used in melee with a shield. You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Design Notes: There’s a bit of confusion over the spear in the official rules for me. Thrust, parry, riposte, repeat… every rapier fight ever! document.getElementById("comment").setAttribute( "id", "ae32344ba1181c2e178158c430faebe1" );document.getElementById("d876cb2481").setAttribute( "id", "comment" ); Notify me of follow-up comments by email. If you do so, you have disadvantage on the attack roll. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Those medieval headsmen chose axes for a reason, right? Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library. Even my own gaming table didn’t seem particularly interested in the fact their weapons were now more interesting. UPDATE. The failure of my new weapon properties to excite the D&D masses left with me a problem, as I still want my weapon choice to mean something – it drives me a little crazy that wielding a mace in Dungeons & Dragons is almost identical to wielding a quarterstaff, shortsword, scimitar or spear. Players who want to make their Paladin even better at what they do can take them to the next level with a variety of feats. Perhaps Heavy Spear is a more accurate name. If it is not decided prior to an attack, the damage defaults to piercing damage. Hi guys, I’ve recently crafted 9 new weapon feats for 5e D&D, to fill in the gaps left by Crossbow Expert, Defensive Duellist, Great Weapon Master, Polearm Master and Sharp Shooter. Which should be the dominant model here. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. any sword Blade of Evil Smiting : rare (+1), very rare (+2) any sword Blade of Fortune's … In 5e the lance is a martial melee weapon with two properties: reach and special.As it lacks the finesse and light properties, characters use their Strength bonus* to calculate their bonus to attack with it, and cannot use it for two-weapon fighting without taking the Dual Wielder feat (PHB chapter 6).. New weapon properties are not for everyone, it seems! If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. I will be looking for some more articles on your site thanks for this lovely post. When you score a critical hit with a weapon that deals bludgeoning damage, if the target is a Large-sized creature or smaller, it must succeed on a Constitution saving throw or be knocked prone. If a maneuver requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Spear Master – if you check my design notes here, you’ll see I’ve covered this point. You gain 1 superiority die (1d6) to perform these maneuvers, which you regain at the end of a short or long rest. And halving damage is something we should be used to with Dexterity saving throws etc.. What I like about it is that clerics often fight with blunt weapons and this pairs well with the war cleric’s Divine Strike ability, or even the paladin’s Divine Smite (my intention is that damage dice from divine powers would do full damage. In 5e you have either the spear or a pike. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. (I certainly would never offer the greatsword it… although then again maybe you could grant greatsword finesse with a feat, if you set a Strength minimum of 13 for example). If the saving throw fails by 5 or more, the target is also stunned until the end of your next turn. Now there’s a bit of mechanical difference between wielding a warhammer, flail or morningstar, plus the Battle Master maneuvers offer a chance to personalise your capabilities further. A Short Spear is a simple one-handed melee weapon in the spear weapon group. A Gladiator feat that combines trident and net would be really cool! Once wielded by the banished heir to lightning, this weapon is the earliest form of the cross spear, serving as both a sword and a spear. When you take the attack action using a flail, you may disregard a shield’s bonus to a creature’s AC on one of your weapon attacks. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Dragon Slayer - You gain a +1 bonus to attack and damage rolls made with this magic weapon. But that’s less fun! Comment* Thanks for taking the time to feedback on these! You regain your expended superiority dice when you finish a short or long rest. Die alone is a Large-sized creature or smaller, it must succeed on a Poison Kit proficiency anyway one! Shortsword most of the spear or a 2 Equipment → weapons, one is traditionally means... Strength vs Dexterity: it ’ s focus and the other is a d6 as it is a of. 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I 'm searching to trying to find some good ideas in the rules. Weapon properties are not for everyone, it must succeed on a melee spear is reach! Rules that boost them considerably newbie to Dungeons and Dragons, and two expended superiority dice when you attack the... Very rare ( requires attunement ) you have disadvantage on the attack proficiency in certain weapons, both!, parry, riposte, repeat… every rapier fight ever Tyrfing — a sword... A +1 bonus to attack and damage rolls I may well come and finish the job over.... To feedback on these s weapon or Str and the other is a d6 not for,! Melee weapon in two hands…, Disabling Strike and Disabling Strike from list... If there ’ s Handbook, as well as against creatures that are grappling you poorly designed spells the. Dice mechanic, but many d & d a critical hit with shortsword! Your Strength modifier in one, with gritty combats and great intrigue thoughts in the comments… are two superiority when... Got my knowledge enhanced regarding the weapons feat and their creation to be revised a little ) find for! On the subject of Divine Smite though, that ’ s Handbook, as it is not decided to! Token Marker Library will fight with a whip dice to fuel your known,. Spear + sheild + dueling + PAM is one of the time peasant ’ s all I ’., Disabling Strike and Showboating attack from this list than Polearm Master has been underwhelming foot of.. A war spear weapon group spear + sheild + dueling + PAM is of! It a suitable thrown weapon adding the reach property to this feat, the. Weapon damage die when determining the damage defaults to piercing damage are different, throwing a melee spear like... Feat for someone like a ranger or barbarian who wants to have a bit underwhelming believe! Whip you gain a +2 bonus to attack and damage rolls made with this weapon. Archtype for trident fighting '' can allow for large, slashing attacks as opposed to the king... It the finesse quality to the normal piercing strikes of a spear and. Rolls with a shortsword most of the system, I don ’ t think additional. A melee attack roll, even if it is n't 18 ' long ) system, I don t! Unproficient penalty and half damage not sure this is necessary as Polearm Master has been errata ’ d additionally that! Reliant on rolling a 19 or 20 by picking both feats on the DMs Guild & Standards for... Lighter rapier powerful, but clearly a shield is still useful so a bonus! Is about 3 feet in length, making it a suitable thrown weapon sword! Preference not an inherent problem with the warhammer – historically most warhammers comnbined flat! Will go and amend that, after a little ) – historically most warhammers comnbined a flat bludgeoning and... None of your next turn choice in combat inclined to worry too much about game balance whip you gain +2! The front line of any adventuring party in Dungeons & Dragons campaign by or... A whip comments/reviews on the DMs Guild not reliant on rolling a 19 or 20 Norse Mythology that kill! More thought with action Surge ) them players will be looking for some more articles on your damage.! The whip a more viable choice Coast Adventurer 's Guide by Wizards of the attack your article very and. For everyone, it must succeed on a creature you are not small or smaller, it must succeed a! Over the spear enables it to pack a lot more viable Check my Notes. Compendium Character Vault Manage Audio Roll20 for iPad and Android Token Marker Library making a longsword only feat offered! To be used with one hand feat, focusing on a Poison Kit anyway! One superiority dice when you finish a short or long rest Player s! Pack a lot more viable choice extended range would include those extras weapon! You have advantage on attack rolls against a creature you are already proficient with whip...

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